[Iup-users] glcanvas callbacks
Merick
Merick_TeVaran at comcast.net
Fri Dec 7 23:41:00 GMT+3 2007
I'm working on a program that uses an IupGLCanvas. I've got my code to
draw the scene setup in a redraw function which is assigned to the
action callback with IupSetCallback. I've also made a menu option that
will load an image into an ogl texture, at the same time as it loads the
image it also sets a global flag to tell redraw function that it can now
run the code to actually draw the image. At first I thought that I was
loading the image wrong because it wasn't being drawn, but after some
testing I realized that the redraw function was only being called once
when the program started, and because of that although the image was
being loaded correctly the window wasn't being updated. I also found
that the function would be called when the window is resized. Is there a
way to make the action cb run continuously without needing to resize the
window, or otherwise needing any type of user input?
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